Escape roomsLobby walls
The lobby wall,
as the game’s first room.

00The project
- Client
- Trapped
- Sector
- Escape rooms
- Space
- Front-desk lobby
- Year
- 2023
An escape game starts the moment someone walks in. Behind Trapped’s front desk stood a bare charcoal wall, and we gave it four options: a maze, a map of the world, a social post you can stand inside for a photo, and a door that opens somewhere else. Each was set straight into a photo of the lobby, so the client could judge it from where the desk stands (the fourth, built on stock 3D material, is not shown here); an information wall carries the locations and a short introduction.
- Lobby wall graphics, four options
- Photo-frame wall
- Locations and about wall
- In-situ previews
01Options
One wall,
several ways in.
It started from one photograph: a charcoal wall behind the desk, a washroom sign to the left, windows to the right. We made four options and tried each in that same frame, on that same wall, so choosing between them meant turning a page rather than imagining. Three are shown here; the fourth, a door onto a neon tunnel, was built on stock 3D material and is left out.
Same camera. Same wall.
Only the wall changes.
02The maze
A maze that pours
out of the corner.
The maze is wedged into the corner where two walls meet and runs diagonally down, stopping halfway to leave the rest of the wall bare. In that space stands one small white figure, walking away from us towards the exit: walk in, and you know this is a place where you find your way out.
03The map
The world,
drawn in triangles.
A world map in white line, every continent cut into facets — part folded paper, part unsolved puzzle. The TRAPPED wordmark sits above it; the wall stays black and white, and green is kept for the emblem.
04Frame and information
A wall to be photographed,
a wall that explains.
The frame is a social post at wall scale — avatar, follow button, a row of likes — with the maze and its small walker inside. Stand in it, take a picture, and the post is already made. The information wall is a tall panel: a map of locations above, a short introduction below, headings in the same green.