Day of Design
← All workTrapped · 2023

Escape roomsLobby walls

The lobby wall,
as the game’s first room.

The TRAPPED wordmark
The lobby: a green maze runs down from the corner of the charcoal wall, a small white figure walking out of it (preview composited on a photo of the lobby)
Wall one, the maze — preview composited on a photo of the lobby

00The project

Client
Trapped
Sector
Escape rooms
Space
Front-desk lobby
Year
2023

An escape game starts the moment someone walks in. Behind Trapped’s front desk stood a bare charcoal wall, and we gave it four options: a maze, a map of the world, a social post you can stand inside for a photo, and a door that opens somewhere else. Each was set straight into a photo of the lobby, so the client could judge it from where the desk stands (the fourth, built on stock 3D material, is not shown here); an information wall carries the locations and a short introduction.

  • Lobby wall graphics, four options
  • Photo-frame wall
  • Locations and about wall
  • In-situ previews

01Options

One wall,
several ways in.

It started from one photograph: a charcoal wall behind the desk, a washroom sign to the left, windows to the right. We made four options and tried each in that same frame, on that same wall, so choosing between them meant turning a page rather than imagining. Three are shown here; the fourth, a door onto a neon tunnel, was built on stock 3D material and is left out.

The lobby before: a bare charcoal wall, wood floor and a plant by the window

The lobby before: a bare charcoal wall, wood floor and a plant by the window

As photographed

Same camera. Same wall.
Only the wall changes.

  1. Wall one: a maze runs down from the corner, a small white figure walking out of it (preview)

    Wall one: a maze runs down from the corner, a small white figure walking out of it (preview)

    01The maze

  2. Wall two: a faceted, line-drawn world map under the TRAPPED wordmark (preview)

    Wall two: a faceted, line-drawn world map under the TRAPPED wordmark (preview)

    02The map

  3. Wall three: a photo frame styled as a social post, the maze inside it (preview)

    Wall three: a photo frame styled as a social post, the maze inside it (preview)

    03The frame

02The maze

A maze that pours
out of the corner.

The maze is wedged into the corner where two walls meet and runs diagonally down, stopping halfway to leave the rest of the wall bare. In that space stands one small white figure, walking away from us towards the exit: walk in, and you know this is a place where you find your way out.

The Trapped green maze
Wall one: a maze runs down from the corner, a small white figure walking out of it (preview)

Wall one: a maze runs down from the corner, a small white figure walking out of it (preview)

Wall one · preview

03The map

The world,
drawn in triangles.

A world map in white line, every continent cut into facets — part folded paper, part unsolved puzzle. The TRAPPED wordmark sits above it; the wall stays black and white, and green is kept for the emblem.

Map wall artwork: the T emblem, the TRAPPED wordmark and a faceted world map, white line on black

Map wall artwork: the T emblem, the TRAPPED wordmark and a faceted world map, white line on black

Map wall · artwork

04Frame and information

A wall to be photographed,
a wall that explains.

The frame is a social post at wall scale — avatar, follow button, a row of likes — with the maze and its small walker inside. Stand in it, take a picture, and the post is already made. The information wall is a tall panel: a map of locations above, a short introduction below, headings in the same green.

Photo-frame artwork: a white frame styled as a post, with the maze and a figure walking out

Photo-frame artwork: a white frame styled as a post, with the maze and a figure walking out

Photo frame · artwork
Information wall artwork: a map of locations and a short About Trapped

Information wall artwork: a map of locations and a short About Trapped

Information wall · artwork
The maze, from the original vector artwork
Client
Trapped
Year
2023
Scope
Lobby wall graphics, four options · Photo-frame wall · Locations and about wall · In-situ previews

Every wall here is a preview composited onto a photograph of the lobby, not a photo of finished work; the page does not claim any option was built. The TRAPPED wordmark and T emblem are the client’s existing marks, not the studio’s design. A fourth option, a door onto a grid tunnel, was built on stock 3D material and is not shown. The locations and the introduction on the information wall were supplied by the client and are not cited here as fact. The wall graphics, the frame and the layout of the information wall are the studio’s.